﻿using System;
using UnityEngine;

// Token: 0x02000417 RID: 1047
public class LogicArcsAndColumns : MonoBehaviour
{
	// Token: 0x06001DBB RID: 7611 RVA: 0x00002973 File Offset: 0x00000B73
	private void Start()
	{
	}

	// Token: 0x06001DBC RID: 7612 RVA: 0x00002973 File Offset: 0x00000B73
	private void Update()
	{
	}

	// Token: 0x06001DBD RID: 7613 RVA: 0x000B68FC File Offset: 0x000B4AFC
	private void OnGUI()
	{
		if (!LogicGlobalFracturing.HelpVisible)
		{
			return;
		}
		LogicGlobalFracturing.GlobalGUI();
		GUILayout.Label("This scene shows a simulated use case scenario with:", new GUILayoutOption[0]);
		GUILayout.Label("-BSP fracturing", new GUILayoutOption[0]);
		GUILayout.Label("-Chunk structural interconnection", new GUILayoutOption[0]);
		GUILayout.Label("-Use of support planes to link pillars to the ground", new GUILayoutOption[0]);
		GUILayout.Label("-Collision particles", new GUILayoutOption[0]);
		GUILayout.Label("-Collision sounds", new GUILayoutOption[0]);
		GUILayout.Label("-Raycasting to trigger explosions with the weapon", new GUILayoutOption[0]);
		GUILayout.Label(string.Empty, new GUILayoutOption[0]);
		GUILayout.Label("Hold down the left mouse button and move to aim.", new GUILayoutOption[0]);
		GUILayout.Label("Press spacebar to fire.", new GUILayoutOption[0]);
		GUILayout.Space(20f);
	}
}
